DO NOT FORGET TO CHANGE YOUR DIGITAL VIBRANCE OF YOUR MONITOR!

Xfire: noedark

 BINDLIST 
        |
        v
bind TAB "+scores;g_teamname_axis ^0Defence;g_teamname_allies ^0Attack;g_ScoresColor_Axis 0 0.6 0.6;g_ScoresColor_Allies 0.8 0.1 0.1;g_ScoresColor_Spectator 0.969 0 0 1;g_ScoresColor_Free 0.621 0 0.980 1;cg_scoreboardItemHeight 15;cg_scoreboardWidth 380"
bind ESCAPE "togglemenu"
bind SPACE "+gostand"
bind , "say H^8A^7H^8A^7H^8A^7H^8A"
bind 0 "say ^0Whiners don't ^2win^0, winners don't ^1whine^0."
bind 1 "weapnext"
bind 2 "weapnext"
bind 3 "+smoke"
bind 4 "+actionslot 3"
bind 5 "+actionslot 4"
bind 6 "openscriptmenu quickpromod assault"
bind 7 "openscriptmenu quickpromod specops"
bind 8 "openscriptmenu quickpromod demolitions"
bind 9 "openscriptmenu quickpromod sniper"
bind ` "toggleconsole"
bind A "+moveleft"
bind B "mp_QuickMessage"
bind C "togglecrouch"
bind D "+moveright"
bind E "+melee"
bind F "+activate"
bind G "say :^2D"
bind H "toggle com_maxfps 60 125 250"
bind I "snd_volume 0.2"
bind J "say to the right ^6(/._.)/"
bind K "say_team :D"
bind L "say Noooo^5! ^7What^2'^7s ^5? ^7He^2'^7s cheating^5!"
bind M "say_team B"
bind N "say_team A"
bind O "snd_volume 0.6"
bind P "noclip"
bind Q "weapnext;wait 2; weapnext"
bind R "+reload"
bind S "+back"
bind T "chatmodepublic"
bind U "say to the left ^2\(._.\)"
bind V "+actionslot 1"
bind W "+forward;g_TeamColor_Axis 0 0.6 0.6;g_TeamColor_Allies 0.8 0.1 0.1;sv_ClientSideBullets 0"
bind X "+leanright"
bind Y "chatmodeteam"
bind Z "+leanleft"
bind ~ "toggleconsole"
bind PAUSE "toggle cl_paused"
bind UPARROW "openscriptmenu quickpromod X"
bind DOWNARROW "openscriptmenu quickpromod grenade"
bind LEFTARROW "r_filmtweakdarktint 1.3 1.5 1.7;r_filmtweaklighttint 1.3 1.3 1.3;r_filmtweakdesaturation 0;r_gamma 1.2;r_filmtweakbrightness 0.1;r_filmtweakContrast 1.3;r_filmtweakenable 1;r_filmusetweaks 1"
bind RIGHTARROW "r_filmtweakbrightness 0.155;r_filmtweakcontrast 1.3;seta r_filmtweakdarktint 1.6 1.7 1.85;r_filmtweakdesaturation 0;r_filmtweakenable 1;r_filmtweaklighttint 0.75 0.75 0.8;r_filmusetweaks 1;r_gamma 1.2"
bind CTRL "goprone"
bind SHIFT "+breath_sprint"
bind F1 "^8[^7Backlot^8]^7; r_filmtweakenable 1;r_gamma 0.9; r_filmtweakdesaturation 0; r_filmtweakbrightness 0.2;r_filmtweakcontrast 1.5;r_filmtweakdarktint 1.3 1.3 2;r_filmtweaklighttint 1 1 0.7"
bind F2 "^8[^7Strike^8]^7; r_filmtweakenable 1; r_filmtweakbrightness 0.4;r_filmtweakcontrast 1.9;r_gamma 1; r_filmtweakdarktint 1.5 1.5 2; r_filmtweaklighttint 1 1 0.7; r_filmtweakdesaturation 0"
bind F3 "^8[^7Citystreets^8]^7;r_filmtweakdarktint 1.5 1.6 2;r_filmtweaklighttint 1 1 0.6;r_filmtweakdesaturation 0;r_filmtweakbrightness 0.3;r_filmtweakContrast 1.9;r_filmtweakenable 1; r_gamma 1.16"
bind F4 "^2green; r_filmtweakenable 1;r_filmtweakContrast 1.9;r_filmtweakLighttint 0.15 0.35 0.08 ;r_filmtweakDarktint 1.6 1.6 2;r_filmtweakDesaturation 0;r_gamma 0.75;r_filmtweakbrightness 0.42 "
bind F6 "^8[^7Crash^8]^7; r_filmtweakenable 1;r_gamma 0.8; r_filmtweakdesaturation 0; r_filmtweakbrightness 0.4;r_filmtweakcontrast 1.9;r_filmtweakdarktint 1.37 1.37 2;r_filmtweaklighttint 0.65 0.65 0.55"
bind F7 "^8[^7Crossfire^8]^7; r_filmtweakenable 1;r_gamma 1; r_filmtweakbrightness 0.4; r_filmtweakcontrast 1.9; r_filmtweakdarktint 1.5 1.5 2; r_filmtweaklighttint 1 1 0.6; r_filmtweakdesaturation 0"
bind F8 "^6[^3Backlot^6-^3Filmtweak^6];r_filmtweakbrightness 0.15; r_filmtweakcontrast 1.5; r_filmtweaklighttint 0.905 0.905 1.0; r_filmtweakdarktint 1.08 1.2505 1.5504; r_filmtweakenable 1"
bind F9 "r_filmtweakbrightness 0;r_filmtweakcontrast 1.1;r_filmtweakdarktint 1.7 1.7 2;r_filmtweakdesaturation 0;r_filmtweakenable 1;r_filmtweaklighttint 1.6 1.6 1.8;r_gamma 1.4;^3[^6CrossfireColours^3]"
bind F10 "r_filmtweakbrightness 0;r_filmtweakcontrast 1.2;r_filmtweakdarktint 1.8 1.8 2;r_filmtweakdesaturation 0;r_filmtweakenable 1;r_filmtweaklighttint 0.8 0.8 1;r_gamma 1.2;^3[^6CrashColours^3]"
bind F11 "r_filmtweakbrightness 0;r_filmtweakcontrast 1.2;r_filmtweakdarktint 1.8 1.8 2;r_filmtweakdesaturation 0;r_filmtweakenable 1;r_filmtweaklighttint 0.8 0.8 1;r_gamma 1.4;^3[^6StrikeCitystreetsColours^3]"
bind F12 "r_filmtweakbrightness 0;r_filmtweakcontrast 1.4;r_filmtweakdarktint 0.7 0.85 1;r_filmtweakdesaturation 0.2;r_filmtweakenable 0;r_filmtweakinvert 0;r_filmtweaklighttint 1.1 1.05 0.85;r_filmtweakenable 0"
bind KP_UPARROW "r_filmtweakenable 1; r_filmtweakdarktint 1.3 1.3 1.5; r_filmtweaklighttint 1 1 1; r_filmtweakdesaturation 0;^5STRIKE"
bind KP_LEFTARROW "r_filmtweakenable 1; r_filmtweakdarktint 0.7 0.85 1;r_filmtweaklighttint 1 1 1; r_filmtweakdesaturation 0;^5BACKLOT"
bind KP_5 "r_filmtweakenable 1;r_filmtweakdarktint 0.9 1 1.1; r_filmtweaklighttint 1.1 1.1 1.1; r_filmtweakdesaturation 0; r_filmtweakcontrast 1.1;^5CITY/CRASH"
bind KP_RIGHTARROW "r_filmtweakenable 1; r_filmtweakdarktint 1.6 1.7 1.85; r_filmtweaklighttint 0.75 0.75 0.75;r_filmtweakdesaturation 0;^5CROSSFIRE"
bind KP_DOWNARROW "r_filmtweakbrightness 0.1;r_filmtweakcontrast 1.2;r_filmtweakdarktint 1.5 1.7 2.1;r_filmtweakdesaturation 0.2;r_filmtweakenable 1;r_filmtweaklighttint 1.3 1.1 1.1;r_gamma 1;^2colours"
bind MOUSE1 "+attack"
bind MOUSE2 "+speed_throw"
bind MOUSE3 "+frag"
bind MOUSE4 "openscriptmenu quickpromod 2"
bind MOUSE5 "openscriptmenu quickpromodgfx 2"